ering faster than I expected.
(…I guess that’s youth.)
Well, the fact that I was taking it easy helped a lot too.
I’ve also learned that even in this state, I can easily take on first-class mages of this era, and got to test my anti-mage techniques in the last fight.
I’m ready to crush the Sorcerer Association’s base.
I won’t let Labrys become a demon king this time.
(…I’ll make them regret putting their hands on my childhood friend.)
I’m done putting on my equipment.
I put on a cloak and hide my face, and put my foot on the window frame.
“…Let’s go.”
As the night wind makes my cloak flutter, I throw myself out the window and into the darkness of the night.
◇
The Almana dungeon is to the west of Almana, and is considered to be a low difficulty dungeon.
Adventurers know there aren’t a lot of high quality monster materials in this dungeon, so they don’t really go there.
But still, the Sorcerer Association could have some sort of trick in store to make sure no one gets close to their base.
Behind a rock not too far away from the dungeon, I sneakily place my hand on the ground.
(‘Time, turn back’.)
I chant quietly, and the time of the ground goes back three hours.
Multiple footprints appear all around.
(Hidden footprints… They’re the same I saw on the road.)
I also investigated the main road, and found hidden traces that a battle took place and footprints.
The time when those footprints were made matches perfectly with when Labrys went missing.
And those footprints lead… To the dungeon’s entrance.
(…So Labrys really is here.)
I’m sure of it.
Now all that’s left is to storm in and destroy that place.
Even putting Labrys aside, I can’t overlook the Sorcerer Association doing unlawful experiments right next to our town.
“…”
I quickly make my way to the dungeon.
There’s a big gate here, with magic writing on it.
This ancient ruin is the entrance to the dungeon.
It’s blocked by a heavy stone door, and two guards are standing in front of it.
Two mages.
“You over there, stop.”
A mage is alerted and points his staff at me, but all that comes out of it is light to see me better.
“…Oh, it’s just a kid.”
The mages laugh, letting their guard down.
“Hey hey, kids should be in bed by now.”
“Are you an adventurer that came here to investigate this dungeon? Too bad kid.”
“We, the Sorcerer Association, will be investigating it now.”
“Oh, and we’ll have to take the monster materials you all got from the monster stampede.
You know, for our investigation.”
“…”
I ignore them and keep walking.
By the time they start looking at me with puzzled expressions, it’s too late.
“Ah? I told you to stop…”
“‘Stop’.”
The mages stop moving, and I walk by them.
As I leave them behind me, their staves break into pieces.
“…Well then.”
I place my hand on the closed door.
Judging by the fine flow of magic energy, there’s a pretty firm magic lock here.
The mages probably reworked the original door when they decided to make this their base.
It would take at least a few days to break through, but it’s barely a hindrance for me.
(‘Time, turn back’.)
The door’s time rolls back to ‘when it was open’.
The door slowly opens, and I enter the dungeon overtaken by darkness.
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