>It most likely won’t be enough to defeat it.
Therefore, please provide support before it gets away.”

‘…Wait, is she…?’ A certain theory comes to mind from her words, actions, and facial expression.
No, I’ll think about that later.

“Alright.
Lady Alexia, I’ll support you after you land the first strike, so aim carefully.”

I also point my staff at the blood rabbit Alexia is aiming for.
Seeing this, Alexia grips her staff a bit tighter and fires a Mana Bolt.

The blood rabbit, hit with purple lightning, trembles from the impact, but this effect is trivial and, just as she said, it isn’t enough to defeat it.
As a result, Alexia’s attack only increased the blood rabbit’s hostility.
Hostility, called aggro in MMORPGs, increases the more damage you deal or when you use threat skills.
Basically, the enemy will concentrate its attacks on the character with the highest aggro.

When playing in a party, the common strategy is to have classes with high defense power like Warriors in the vanguard drawing aggro to protect the classes with weak defense like Magicians.

Naturally, after Alexia attacks the blood rabbit and gets aggro, it charges at her.
At the same time, I fire a Mana Bolt and finish it off.

When they see the blood rabbit suddenly collapse, Alexia and Irene’s faces brighten.
I knew it, the reason she was feeling down wasn’t because she had to hurt a bunny.

“Just as I expected.
It doesn’t go very well when I do it.
It would be dangerous if I was doing this by myself,” Alexia says with a sad smile.
Then, I hear her mumble, “I can’t do anything by myself.
Why am I the only one whose spells are this weak?”

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‘I knew it, she’s…’ After hearing this, my theory from earlier turned to conviction.

She isn’t enjoying this game.
The reason for that is because there’s a problem with her spell strength.

That would explain the many suspicions I had.
Her gloomy expression up until now was probably because she was worried about that.

Now I understand why a beautiful woman and a pretty girl weren’t being invited to a party.
It’s true that it was hard to approach when Irene was yelling so angrily, but since they’re both so beautiful, I’d usually expect them to be invited by a guy with ulterior motives.
They were probably avoiding her because they knew her spells were weak and useless in combat.
Magicians are a DPS class whose role in a party is to annihilate the enemy, so if she can’t deal much damage, it’d be hard for her to contribute.
Not to mention that Magicians already have low HP and defense, so they can’t defend, and they don’t have any healing or support skills like Healers do, either.
Players who value efficiency would only see her as dead weight and make fun of her for leeching off of the party.
That’s why nobody invited her to a party except for her friend Irene.

But even if she plays solo, the fact that her spells are too weak would make it really difficult.
It would probably be frustrating for only one person to be struggling while everyone else around them is defeating enemies effortlessly.

I think everyone has different ways of enjoying MMORPGs, but combat classes would generally want to have fun in combat.
Levelling up to become stronger, defeating strong enemies, competing in PVP (fights between players), coordinating well with your party, saving your allies when they’re struggling.
They may experience the hardships of defeat, but even that can be shared among allies.

But she can’t experience that yet.
That’s probably why it feels pointless to her.
If Irene wasn’t here, she’d probably be a solitary player like me or give up.
If this keeps up, she’ll probably quit the game someday.

I can’t let that happen.
Another World isn’t a boring game at all.
Her problems need to be fixed so that she can experience the fun of this game.

Why are her spells so weak? That’s because she’s a Magician who’s raising her Wisdom stat.
If you don’t raise your Intelligence, your Magic Attack Power will be low and the Magician’s magic skills will be that much weaker.
Also, your Intelligence value has a direct effect on Mana Bolt.
That’s why her spells are so weak.
Magic Attack Power is a hidden parameter deduced from other players’ analysis.
It’s common for newbies to misunderstand because it’s not displayed in their stats.

Of course, it’s also possible that she raised other stats, or she might not have raised any of them.
However, it’s hard to imagine that a newbie who’d look up monsters on the wiki before going hunting wouldn’t look at Magician builds.
The wiki also lists the stat allocations for Magician builds.
Sage was recommended as the Rank 2 class, so naturally, it would also describe a build centered on raising Wisdom.
Of course, it also describes builds centered on raising Intelligence, but the Wisdom build emphasized as being strong in parties probably had a strong impact.
That’s why she most likely chose that build.

If she’s raising her Wisdom, there’s three ways she could go about this.

The first is to delete her character, create a new one, and reassign her stat points to Intelligence.
She’d be starting over from level 1, but since she’s level 3, that won’t take much time, so it’s the safest method.
However, since she’s a roleplayer, she’s probably attached to her character, and we only just met, so I’m a bit hesitant to tell her to remake her character all of a sudden.

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The second method is to assign her stat points to Intelligence when she levels up from now on.
However, she can’t recover the points she allocated to Wisdom so far.
Plus, it’ll be too time-consuming and in terms of ability, she’ll be slightly behind players who’ve been raising their Intelligence from the start, so this method is no good since it’s too sloppy.

The final method is to keep her build as is.
To be frank, this one is the toughest.
It would be nice if we could figure out some kind of efficient fighting style, but…

I open the skill window and think about which Magician skills I’d choose if I put my points into Wisdom.
There are some skills that are directly affected by the Wisdom value.
There’s Wisdom Burst, a skill that attacks enemies within a certain radius around you, the strength of which is dependent on Wisdom.
However, you can’t learn that skill until you’re pretty high level, so what do we do until then…?

Come on, think.
I looked through the skills thoroughly yesterday.
Is there really no way for her to contribute in parties and fight by herself with low damage…?

…There is.
These skills don’t rely on Intelligence or Wisdom.
Luckily, they’re on the same path of the skill tree that Wisdom Burst is on, so there are no problems there.

Now, it all depends on Alexia’s decision.

“Lady Alexia,” I say, and both of them look in my direction.
“Do you want to become stronger as you are now?”

Does she want to become stronger with her current build? If she says no, then I’ll recommend that she delete her character no matter what else she says.
But if she says yes…

“…I can become stronger?”

“There’s a way.
If you learn a certain spell, you can become much stronger than you are now.”

Alexia looks down in hesitation.
I can feel Irene’s gaze becoming more intense, but I pay it no attention.
Within this tense atmosphere, Alexia gives me a small but unmistakable nod.

In that case, there’s only one answer.
I’m the one who got her hopes up.
You may call it selfish.
So, it’s my responsibility to watch over her until the end.
Until she can enjoy this game and smile for real.

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