In the donkey Kong stage , getting hit once by a barrel would mean loosing 50% HP and getting hit twice meant death. There was no healing in this stage , and there was no reviving after this stage .

The members that died here would stay dead and that was a big challenge as most guilds to enter here lost nearly 30% of their members to this first stage. Making the difficulty of the coming stages incrementally harder.

As there was no timelimit on the stage it was best to take your time in passing it , but ensuring that the maximum guild members survived.

The walkthrough for this level that was compiled by the inferior guilds was that one should take maximum time to safely but surely progress. The best preperation that one could do , was to have their mages and healers at the front and the agile classes at the back , such that the mages would be able to destroy a few rolling barrels completely , preventing the part where members would have to jump to avoid it.

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